Instruction:

WASD to move, Mouse to look around.
Stay on track and avoid running into obstacles. Collect blue boxes for clearer sights.

Using Unity Engine for game play,  Maya and Zbrush for modeling, Houdini FX for simulation.


Reflection:

An autobiographic game for Intermediate Game Dev Midterm.  The metaphor of this game is me going though different life situations while trying to stay on my track and keep a clear sight, both spiritually and physically (I have severe myopia.) I want this game to be a meditation-like journey for players to experience alone. Therefore, although this game has multiple action game elements, dexterity is not the emphasis.

I really enjoy the process of making it. It starts with a purely random exploration that I found very visually pleasing. As I play through the demo over and over again, that metaphor started to emerge. I stick to this pipeline for later developing process. For each part, I start with something simply looks good, and apply specific game play after I walk through the scene for many times. I feel especially happy for finally importing baked simulation animation from Houdini, which makes the finale so much better.

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