Picture based Mesh Generator
A procedurally generated scene based on an image input. Using standard first-person controls to navigate (WASD to move, mouse to look around.)
The current playing scene is using an image of Pikachu to generate this walkable terrain, using its RGB value as base height, plant density, and noise frequency. The plants are generated using a L-system code that I implemented in Unity.
You are welcome to walk around.
Status | Released |
Platforms | HTML5 |
Author | Eleanor Jiaxi Yang |
Made with | Unity |
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